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More on Kita

Understand the cultural and spatial rationale

Follow the design journey 

Learn about how Kita integrates local Javanese artisans 

Explore how Kita is integrated to existing DJ & lighting systems 

context 

Why nightlife? 

Nightlife is not just a major sector of cultural and economic demand,  it actively shapes that demand.

​As some of the most visible and aspirational spaces for young urban audiences, clubs and hospitality venues act as classifiers of what design languages and production processes are considered contemporary and desirable.

Within Jakarta’s nightlife market, foreign visual tropes currently dominate.

 

 

When these interiors are saturated with imported aesthetics and lack any meaningful reference to their local context, they contribute to a growing estrangement from indigenous material culture.​​​​

Craft 

Indonesian material culture is deeply tied to craft,  skilled systems of hand making passed through generations.

 

When local visual culture is excluded from high-value contemporary spaces, the implications are not only symbolic.

 

A depreciation of  culture is one  for craft.

 

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The issue is not just disconnection, but the absence of a credible modern frame of reference.

Indonesian craft developed over long historical timelines, but modernisation disrupted its evolution into contemporary formats.

 

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As a result, there is little precedent for its use in contemporary  hospitality  contexts, often shaped by high-tech systems.

Inquiries  

design foundations 

How might craft be modernised for hospitality contexts without compromising cultural integrity?

How can  we reposition culture as an object of fantasy? 

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Excluding culture and craft from contemporary life and modern spaces confines them to history rather than allowing them to evolve.

 

This project seeks to reposition Indonesian craft within present-day environments, enabling it to operate as an active contributor to contemporary spatial experience rather than a preserved artifact of tradition.

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How might we create an Indonesian fantasy?

 

Nightlife operates through fantasy, immersion, atmosphere and a suspension of everyday reality. 

From the outset, the goal was to explore how Indonesian  craft, central to Indonesian culture, could become the magic, or mechanism in constructing this fantasy. 

“Composed of equal parts fashion and theatre, the best spaces teeter on the edge of surreal, where the order of daylife is abandoned, obsolete.”

Ideation

strategic approaches 

I. To expand beyond the literal, create radical reinterpretations of existing crafts

II. To create an atmosphere driven design intervention to elevate the night-life experience centred around culture 

An early iteration of an automated Wayang (traditional Indonesian shadow puppetry)  Theatre for night-life,   * 

A core goal  was to  create a design that dissolves into a  spatial experience rather than demanding attention as an object.

Ultimately, I intended to avoid overt storytelling or didactic displays which read as cultural exhibits.

 

The idea was through integrating  culture seamlessly in to the ambience of a  space, my design approach would avoid alienating audiences seeking leisure rather than education.

An early iteration of an installation using Batik Parang *  in which the forms levitate above a central point (like a DJ) and are reflected on to the rest of the venue 

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Batik Parang, native to Java 

Why Batik?  

National symbols and craft intersect in Batik  where batik functions not only as textile but as cultural language.

 

Recognised by UNESCO as Intangible Cultural Heritage of Humanity, it remains a core expression of Indonesian identity and collective pride.

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Order Chaos 

&

Lessons from the Kaleidoscope 

 The kaleidoscope became a central reference in the design process for its capacity to intensify perception through fragmentation and mirrored geometry.

 

 Its patterns have a mesmerising quality without causing overstimulation or cognitive overload, which is partly why they are common within psychedelic visual culture.

 

 

The hypnotic quality of kaleidoscopes relies on two opposing factors: 

Order

 

 symmetrical, geometric  patterns, which the brain processes faster and with less effort, creating a sense of ease or pleasure (or the “satisfying” feel)

Chaos

 

constant variation, micro changes as the image shifts

How might we harness repetition and controlled variation to sustain immersion without visual overload?

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BATIK: AN OBJECT OF HYPNOSIS? 

An early iteration of Kawung made breathing * 

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 Orderly geometric systems its an existing a key facet of many Batik patterns native to Java. 

 

Batik Kawung, in its many variations motifs have the repitition & radial symmetry necessary for kaleidoscopic hypnosis.

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Magic, or effective immersion  is achieved when users are no longer aware of the mechanisms producing it.

integration of technology is here, yes, however, not as the focus, but a facilitator in highlighting the Batik forms. 

The second iteration of Kawung made breathing *  

The twist became a method of translating batik geometry into motion.

 

By torsioning each  element, the static repetition of Kawung is transformed into a dynamic system where forms appear to continuously shift, like a kaleidoscope.

Iteration 

Iterative modelling of twists using clay & small rotary motors.

Collaboration

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They then applied their hand-forging process, involving controlled heating, incremental twisting, correction, and cooling to achieve the final form. This would be how the product would be made and serves as the baseline for how I constructed my model.

After gaining a rough, baseline idea of each twists’ form, I sought the advice of Javanese artisans  invite them  to be collaborators within the design process. 

Bringing my existing clay model with me, I asked them  how they would create these twists using their craft expertise.

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my model 

Model created by artisan

How it would be made 

hypothetical manufacturing 

The prototype presented is a proof-of-concept model  but the final realised installation would be fabricated in metal by skilled artisans in Boyolali, Central Java, working within established metal forging and finishing practices.

 

Boyolali, East Java 

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Boyolali is a town known for its skilled metal craftsmen, many of whom operate small-scale workshops where forging, shaping, and finishing are carried out by hand.

 

 

Metalwork is both a livelihood and an inherited discipline. 

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Their expertise lies in understanding heat, resistance, and structural balance, producing forms that machines can replicate in volume but not in nuance.

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The involvement of craftsmen is integral to the outcome. Their expertise directly shapes the precision of each torsion, the clarity of the mirrored finish, and the structural durability of the installation.

 

Craft knowledge informs both the technical execution and the final visual performance, embedding Indonesian metalwork within the object at the level of production as well as expression.

How it works 

Full integration with venue systems 

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Kita is a modular wall-mounted installation composed of mirrored twisted metal elements and directed point lights.

 

 

Kita's gold forms do not generate light themselves.

 

 

Instead, like a disco ball, existing spotlights are aimed at the installation, and their beams are fragmented and redistributed across the space through the mirrored surfaces.

 

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Dance with Kita 

 

The installation would be fully programmable, allowing venues or DJs  to customise its movement and lighting behaviour, through pre-designed motion and lighting presets that can be triggered throughout the night, linked to specific tracks or phases of a set, or looped for sustained atmospheric states.

Dance with us 

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programmable metrics include: 

Pre-existing Venue Lights 

 

  • Beam angle and positioning

  •  Light intensity

  • Colour

 

Because Kita's surfaces are mirrored and torsioned, small adjustments result in amplified spatial effects.

Kita installation 

  • Speed of  rotation twists 

  • Direction of rotation

  •  Which elements are active or dormant

  •  Lighting Interaction

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